The studio works with change across culture and technology, translating emerging conditions into new creative languages.
Our practice spans multiple forms of making and inquiry including, working with brands and institutions navigating transformation at scale:
1. Creative Research & Development.
2. Visual Communication, Motion & Design.
3. Spatial & Interactive Experiences.
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Previous partners include;
Technology & Innovation:
IBM, Meta, Apple, Google, Samsung, Genki Robotics.
Artists & Cultural Figures:
Björk, Chemical Brothers.
Cultural Institutions & Platforms:
SPACE10, Roundhouse, Olympic Foundation Culture & Heritage.
Design, Architecture & Creative Studios:
Modem, Ron Arad, Zaha Hadid Architects.
Brands:
Nike, MTV, MCM, Hyundai, Coca-Cola, Honda, BMW, Mercedes.
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Contact
1. Creative Research & Development.
2. Visual Communication, Motion & Design.
3. Spatial & Interactive Experiences.
—
Previous partners include;
Technology & Innovation:
IBM, Meta, Apple, Google, Samsung, Genki Robotics.
Artists & Cultural Figures:
Björk, Chemical Brothers.
Cultural Institutions & Platforms:
SPACE10, Roundhouse, Olympic Foundation Culture & Heritage.
Design, Architecture & Creative Studios:
Modem, Ron Arad, Zaha Hadid Architects.
Brands:
Nike, MTV, MCM, Hyundai, Coca-Cola, Honda, BMW, Mercedes.
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Curtis Baigent’s creative direction / design archive.
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→ Butterflies.
CG [Houdini] studies in complex macro butterfly wing structures (and the tiny colour architectures of nature).
[Visual Research]
[Visual Research]
(Ecosystems for mapping closeness and connection).
A real-time generative audiovisual sound bath experiment that explores closeness and connection as nourishment.
In this experiment we're mapping people’s relative positions in space using the growth patterns of physarum (slime mold).
[Visual Research]
How can breath become a shared sensory language that connects us?
‘Imbue’ is a speculative multi-sensory installation that connects you to your breath, and yourself to others.
Audio: Tenashee
[Visual Research]
[Visual Research].
A mixed media generative system of improvised Dionysian inquiry.
‘We Experience Two Systems Navigating the Concept of Hedonism’ is a prototype for a portable, unscripted theatrical simulation where two systems grapple with the idea of hedonism together.
Their conversations, movements, and the cameras watching them all play out in real-time, improvised within the design of our system.
A generative installation exploring arrangements shaped through a light touch, chance and open outcomes.
[Visual Research]
Humanoid Counterparts 🔗
An investigation into our collective ego and the emotional need to create machines that look like us.
The visual development aims to heighten the feeling of the rapidly dissolving divide between human and non-human in our daily experience.
A quiet timer for meditation
(…or tea, or stretching, or staring out the window).
We actually didn’t set out to reinvent meditation (or timers). We just wanted to make this small, useful thing feel calm and considered. Cycles is stripped back to the essentials: set a length, choose a few interval bells, and let the present softly advance.
Sound: Mindfidelity